using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageInvalidateClipmapRange : MyRenderMessageBase
	{
		public uint ClipmapId;

		public Vector3I MinCellLod0;

		public Vector3I MaxCellLod0;

		public override MyRenderMessageType MessageClass => MyRenderMessageType.StateChangeOnce;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.InvalidateClipmapRange;
	}
}
